Carrion ps4
Game-breaking physics bugs were also more likely to occur due to the number of co-interacting bodies (ie, parts of the monster) that responded to the same input.
![carrion ps4 carrion ps4](https://i.ytimg.com/vi/caWH3L_1uL0/maxresdefault.jpg)
Secondly, nothing prevented the player from stretching across the entire room, so – depending on the monster’s location – closing off some parts of the level was tricky at times. First off, we were unable to use gravity as an obstacle.
![carrion ps4 carrion ps4](https://freegametips.com/wp-content/uploads/2020/07/1595457374_Carrion-unleashes-terror-with-his-new-animated-launch-trailer-1024x576.jpg)
In our case, being an omnipotent shapeshifter with non-clunky controls also posed some game- and level-design challenges. Of course, Carrion isn’t the only game to feature an amorphous physical blob as its main character, but I feel that the movement problem has understandably put many developers off exploring the gameplay opportunities further. Making it feel rock-solid and fun to play, however, was the real challenge – it turns out arcade-inspired, monstrous fluidity is not an easy thing to capture! As a programmer eager to explore the idea, I set to work writing the first lines of movement code and soon found that making the concept “work” was actually quite simple. Predators 1 & 2.īeing also somewhat obsessively inspired by the concept of John Carpenter’s The Thing, I couldn’t help but wonder why an amorphous antagonist could never get its own video game adaptation.
![carrion ps4 carrion ps4](https://4images.cgames.de/images/gsgp/212/181-playstation-4-packshot_6103573.jpg)
Coming up with the concept was, in fact, the easy part, given our twisted hearts had already been consumed by the Alien and Predator campaigns in Aliens vs. In spite of the “reverse horror experience” catchphrase we’ve been using (which, admittedly, works reasonably well), I believe that the idea alone is not what makes our game truly unique. The development of the game was a fun – albeit bumpy – ride.